APA
Mishra, A., Ash, S., Sharan, K. & Sahoo, P. (2026). From Gameplay to Guidance: How Virtual Influencers Enable Digital Nudging in Video Game Ecosystems. Advances in Consumer Research, 3(3), 771-782.
MLA
Mishra, Ankita, et al. "From Gameplay to Guidance: How Virtual Influencers Enable Digital Nudging in Video Game Ecosystems." Advances in Consumer Research 3.3 (2026): 771-782.
Chicago
Mishra, Ankita, Supriyo Ash, Kushagra Sharan and Priyanka Sahoo. "From Gameplay to Guidance: How Virtual Influencers Enable Digital Nudging in Video Game Ecosystems." Advances in Consumer Research 3, no. 3 (2026): 771-782.
Harvard
Mishra, A., Ash, S., Sharan, K. and Sahoo, P. (2026) 'From Gameplay to Guidance: How Virtual Influencers Enable Digital Nudging in Video Game Ecosystems' Advances in Consumer Research 3(3), pp. 771-782.
Vancouver
Mishra A, Ash S, Sharan K, Sahoo P. From Gameplay to Guidance: How Virtual Influencers Enable Digital Nudging in Video Game Ecosystems. Advances in Consumer Research. 2026 Mar;3(3):771-782.